Web site update.

You might have noticed that the blog has gone through a few changes. Well, that’s because it has.

A bit of info about the main character on the home page:
- He’s one of the characters for Flower-foe, my short film that I’m planning to do…one day.
- It’s vector rendered out of Maya’s Ravi renderer. I thought i’d give it a try. There’s not a great deal of control but for simple vector stuff like this it did the job well.
- He’s going to do a lot more shit like sleep during the day and wake up at night. Right now all he’s doing is a crappy walk cycle. I basically just put that there for the time being until I get the idea right. Dont get too attached to it.

Here is a screen shot of the rig

I used my little script to rig the face. It’s based on a theory of parenting techniques I was contemplating about a while ago. You can try it out for yourself if you like:

http://flowerfoe.com/misc/ninoFaceJ.mel

A few months after I made this I discovered something very similar to it at Highend3d.

http://www.highend3d.com/maya/tutorials/character/Facial-Animation-Rig-for-Delgo-276.html

I’ve gone though the whole tut and it is exactly the same process as how I made my face rigs but they use Clusters to skin the face and I smoothBind mine. Their way is actually much faster because they have a few scripts available there to streamline the process. So I recommend doing that instead of mine. But if you’re up for a challenge then …

http://flowerfoe.com/misc/ninoFaceJ.mel

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