Facial rigging test
I’ve been seeing some really nice facial rigs lately and I was wondering how such rigs were made. This movie shows my latest attempt. I want as much control for this short as Ninoly possible. Blendshapes are still a possibility but I think that I’ll have more control for facial expressions if the main facial elements could be moved dynamically without affecting the current expression.
The test below is still being modified. But so far it has worked better than my old way of using blendshapes. I haven’t run into any major issues yet so thats always a good sign.

Click Image to view (13MB MOV 2 Mins)
Apologies for the terrible compression.
Some of the useful links that made me think about this:
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